Pattern Game

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Players stand in a U-formation. They take the suggestion. One at a time, in any order, the players free-associate away from the suggestion and back three times. As they do it, the team tries to develop ideas or themes for scenes.

Example: Audience suggests "ice cube." The team might associate this way:

  • ice cube
  • scotch
  • advertising executive
  • 1950s New York
  • double-breasted suit
  • living in the past
  • FDR Halloween costume
  • Toy wheelchairs
  • grounded
  • rinse your mouth out with soap
  • ice cube

And repeat twice more.


A lot.